Samuel Horti
Feature
10 years on, here's how Dead Space went from horror to action horror in three games
No one can hear you scream
Feature
Clear 100 hours in your calendar, 'cos CRPGs are here to stay
Fans of lots of text, rejoice!
Feature
Four developers of scary games explain how to make scary games very scary indeed
Scream if you wanna go faster
News
Make colourful blobs hold hands in bizarre puzzler Wattam, out next year
Katamari creator returns