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  • Helldivers stand around a galactic map aboard their spaceship bridge in Helldivers 2.

    When they’re not banding together to take on Sony or attempting to reinstate fired community managers, it turns out that Helldivers 2 players just want to make sure everyone feels included. Included in the co-op game’s endless war of attrition to protect Super Earth from bugs, robots, and basic awareness of military propaganda, and included in just having mates. Enter player ‘dremskiy’, whose tragic booting from a private game in which they just wanted to make friends has resulted in so many friend requests that their Steam account won’t accept any more.

  • The three main protagonists from Grand Theft Auto 5

    Absurd Ventures, the company started by Rockstar Games co-founder and head writer Dan Houser after he left said juggernaut, are working on a new "open world action-adventure" game. That's according to recent job listings on Absurd's website (cheers Gamesradar for the spot), which mention such a thing. And to be honest, are any of us surprised? Not really. Will the finished product resemble GTA to some degree? I imagine yes. Am I happy about this? Yeah, go on then.

  • Pinocchio takes on the King Of Puppets in Lies Of P.

    Shockingly great soulslike Lies Of P is due a DLC by the end of the year

    Sources said to currently have regular-sized noses

    Our Edders, the RPSer I’d most trust to help me gank a rival covenant member with hammers, reckoned Pinocchio soulslike Lies Of P was an “instant must-play” in his review, and I was pretty fond of it myself. We already know that we’re due a sequel at some point the future, thanks to impressive sales. Director Jiwon Choi previously teased some DLC concept art, and now it looks like we’ll be seeing that DLC by the time the year’s out, according to a fiscal report.

  • Some agents pose dramatically in the key art for The Division: Heartland.

    As Ubisoft revealed Assassin's Creed Shadows they also released their earnings report for the financial year 2023-2024. Buried among the chatter of "profitable growth trajectories" and "B2B partnerships" was a brief note about looter shooter The Division Heartland. "Ubisoft has decided to stop development on The Division Heartland," it reads, "and has redeployed resources to bigger opportunities such as XDefiant and Rainbow Six." Ah, so this is the games industry equivalent of being summarily dumped by text.

  • Jin rides a horse through a yellow forest in Ghost of Tsushima's Director's Cut on PC

    We’re just a couple of days away from Ghost of Tsushima’s PC release date, as the former PlayStation exclusive prepares to drop its Director's Cut - including its expansion and multiplayer DLC - on Steam. Having recently cleared up the question around whether you’ll need to sign in with a PSN account after the Helldivers 2 debacle - yes, if you want to play the co-op mode - developers Nixxes and Sucker Punch have now revealed that the login requirement will mean multiplayer won’t work on Steam Deck.

  • Vecna glares at the camera with glowing eyes in Dead by Daylight's Dungeons & Dragons chapter

    After teasing an upcoming chapter inspired by Dungeons & Dragons, Dead by Daylight has revealed its next killer pulled from the pages of the fantasy pen-and-paper RPG: Vecna, long-running mega-baddie and inspiration for the Stranger Things villain. He’ll be voiced by Critical Role dungeon master Matthew Mercer and haunt a new dungeon map, where you’ll be able to do battle as new elf and bard survivors able to roll a literal d20 when they crack open treasure chests.

  • Samurai protagonist Yasuke - one of two playable heroes - in the cinematic trailer for Assassin's Creed Shadows

    Assassin's Creed Shadows is both a samurai and a ninja game, as it borrows Syndicate’s dual-character story

    African swordsmaster Yasuke will be the series’ first real-life protagonist

    After being unceremoniously thrown into the spotlight yesterday with a pre-reveal leak, Assassin’s Creed Shadows has been given a proper unveiling via a flashy cinematic trailer, confirming both its leaked November release date and revealing that we’ll be playing as two protagonists for the first time in the series since Syndicate almost a decade ago. One of those heroes will also be the series’ first playable real-life figure: the African samurai Yasuke.

  • A party of heroes battle monsters in JRPG tribute Alzara Radiant Echoes

    Alzara Radiant Echoes is a clear love letter to golden age JRPGs, pulling inspiration from the likes of Golden Sun and Lost Odyssey for a 3D turn-based RPG set in a Mediterranean fantasy world. Dark Souls composer Motoi Sakuraba is on board, along with Genshin Impact and Fire Emblem artist Yoshiro Ambe. And if that hadn’t already sold me already, developers Studio Camelia are also paying tribute to the best Final Fantasy game: FFIX, obviously.

  • A horrified looking man standing on a suburban street in the intro cinematic for Helldivers 2

    Remember when Control came out and your mate Terry appeared out of nowhere to rant endlessly about how they’ve always loved brutalist architecture? Come on, Terry. No you haven’t. You spend weekends eating custard creams and watching Bake Off. You haven’t thought about brutalism since undergrad, be honest. Anyway, my version of that is Starship Troopers. As in, I’ve been waiting for a videogamey excuse to bang on about it in public for ages. Helldivers 2 is obviously as good an excuse as any, but really, I needn’t have waited so long. Official offerings like strategy game Starship Troopers: Terran Command and FPS Robocop: Rogue City aside, I reckon you can find Paul Verhoeven’s fingerprints all over games.

  • The cat in Little Kitty, Big City wearing a melon hat (it is unflattering)

    Graham said he wanted someone to write about Little Kitty, Big City, asked if I liked cats, at which point my soul was possessed by some kind of deep animus. "I really like cats, I just hate the internet UWU nonsense about cats," I said. "God it's awful, I can't stand it, Jesus Christ it's just an empty and terrible way to talk about cats, cats don't deserve to be the internet animal-" at which point Graham managed to interrupt and said I was exactly the person who should write about Little Kitty, Big City.

    I promise, I approached Little Kitty, Big City with an open heart, because I do really like cats. But given my aversion to their babification by the internet, it may be surprising that my chief complaint about Little Kitty, Big City is that the hats in it are largely not cute enough. This is a bold claim, because there are more than 40 to collect.

  • Spaceship action in a Homeworld 3 screenshot.

    Nic reckons Homeworld 3, the long-awaited spacefaring RTS, is mostly pretty good. Qualified hoorays for that, as well as for the fact that it doesn’t make especially mad demands of your hardware: besides netting a Steam Deck Playable badge from Valve, its minimum PC specs only list the likes of the Intel Core i5-6600 and Nvidia’s GTX 1060. Easily doable, for most aspiring galactic admirals.

    Once a battle gets underway, however, Homeworld 3’s performance can start tanking, turning an initially smooth engagement into a more stutter-prone light show. The good news? You can more than double your framerates with a relatively small handful of graphics setting changes, even if some these (including the DLSS and FSR 2 upscalers) can be a tad inconsistent in their own right.

  • Harold is desperate to trade manga with Luna.

    The characters in Read Only Memories: Neurodiver are deeply into anime. They love manga and figurines and trashy movies and horror novels. The interests of the game's creators have not so much leaked into this fictional world as they have been generously pumped in with an industrial hose. Even the visual novel's loading screens take the form of those two-second intermission panels that flash up to signal an anime's commercial break, complete with random characters announcing the game's name ("Neurodiver!"). In moments like that, the passion is endearing. But in other places, it is overwhelming. Neurodiver is obsessed with media in a way that often distracted me from the bright-eyed cyberpunk story it wants to tell.

  • A badminton net, with a green curtain in the background.

    Supporters only: For two years, Kento Momota had the best game in the world

    Ten years in development

    Last week, I watched one of my favourite badminton players Kento Momota play his final match. As he stepped off court for the last time, I found myself welling up. He doesn't know me - of course he doesn't - and I don't know him. But for ten years I'd watch him at every opportunity and see him grow into one of the all-time greats. For me, his retirement wasn't only devastating in the sense he was a great ambassador for the sport: a positive soul, a good speaker, a hard worker. No, it also spelled the end of us being able to witness something impossible to replicate, a 'game' of badminton uniquely his. And for a magical two years, he had the best game in the world.

  • A customisable "Rhapsody" postcard created by completing a playthrough of Athenian Rhapsody

    I have a couple of takes on Nico Papalia's new RPG Athenian Rhapsody, which launched on Steam yesterday and still has a demo. The first is that it's a brighter, glitzier version of Toby Fox's Undertale that looks like it belongs on Gameboy Advance - a retro parody created in GameMaker whose turn-based combat houses many an inventive minigame, and whose writing doesn't so much break the fourth wall as moonwalk along the parapet, showering the player in poop, anime tropes and off-colour mental health advice.

  • A wayfinder sits atop a mount in Wayfinder Echoes.

    Wayfinder, currently a free-to-play RPG developed by Airship Syndicate, is undergoing a pretty drastic change in its upcoming Echoes patch. Right now it's a live-service game with microtransactions, but soon it'll continue as a paid co-op RPG with no in-game monetisation. And that's alongside promised tweaks to how progression works, too. Huh. It's often you see paid games go free-to-play, but this is an unexpected switcheroo.

  • A Sim walking alongside a pool in a white halter top bikini, in a new base game update for The Sims 4

    The Sims 4 is nothing if not a teetering jenga tower of updates and add-ons and DLC packs, and the latter half of 2024 will be no exception for EA's life sim king. Yesterday saw the release of an update to the base game's swimwear, kicking off the updates teased in the recently-revealed new roadmap, Season Of Love. The roadmap video's vibe is that it and its partner saw you from across the bar and wondered if you'd be interested in joining them, and it kind of weirds me out.

  • A screenshot of sports game Storm The Court with monstrous oversized players

    I think most would agree that the artist formerly known as Twitter has never been in more need of a thermonuclear cleansing. The Musk era has transformed what was already fondly known as a hellsite into something at once more obnoxious and sadder, whether you're talking about the web3 grifters or the resurgent debate-me cryptofascists or the recommendation algorithm's perceptibly greater enthusiasm for quote-tweet flamebait.

    Still, there are lights in the darkness. Yesterday, Graham pointed us towards a thread started by The End Is Nigh developer Tyler Glaiel in which he challenged other developers to "take a short break, pick a number in your code or data files, multiply it by 1000, and post the results". Other developers have heeded the call. Here's a round-up of the results that doubles as a watery echo of Alice0's (RPS in peace) old Screenshot Saturday Monday features.

  • A green nose-haver rattles a saber in FPS The Explorator

    Old-school FPS adventure The Explorator contains much more intense shooty violence than the adorable lizardy folk that populate it might immediately suggest. I really want to use the word ‘zany’ without irony here to describe its hand-drawn 2D style and animations, but I’m afraid that ship has long since sailed into the sun. I’ll go with ‘caffeinated’ I think. Like the Adult Swim cartoons it reminded me of, it’s got a sense of the sardonic and a penchant for violence, but still comes from a place of having recently devoured several bowls of suspiciously colorful cereal. Anyways, forget all that. I mentioned an FPS in the title, so I must assume you’re here for the violence.

  • A dinosaur informs Tim, the hero of Braid, that his "princess is in another castle".

    Look, you've had 15 years to play that well-regarded time-bending puzzler sitting in your Steam library, staring at you this whole time. Well, now you can have another 15 years. Braid Anniversary Edition is out on Steam now, a high definition remastering of a classic indie. It got stuck in time following a few delays but it's finally defrosted now. The sharper look will appeal to pixel perfectionists, but there are also 40 new levels for serial rewinders. And - for those interested in the thought processes of designer Jonathan Blow - a bunch of developer commentary.

  • Art for Valheim's Ashlands update, showing players facing off with monstrous creatures in a burning forest

    Do you love the smell of napalm in the morning? If so, you'll probably love the smell of Valheim's Ashlands biome, which has just launched for all players after a period of beta testing. Sadly, my computer is incapable of producing smells beyond a faint reek of encrusted pasta sauce and regret, but if it did, I imagine I'd even now be basking in the aroma of burning bone and feather, because that is what the 10 new creatures you'll meet in the Ashlands consist of, broadly. Shout-out in particular for the monster that resembles a combusting sink clog with spider legs. Very Possum-esque.

  • A comparison between various big lizards in Total War: Warhammer 3

    Total War Warhammer 3’s frost wyrms are just shrinking because they’re cold, I swear, and other changes in new hotfix

    The Dwarf's new grudge system now requires a little less breathless violence to appease

    Thrones of Decay - the expansion for strategy game Total War: Warhammer 3 that finally made it viable to steamroll the old world with a doomstack of 20 tanks, just as Franz intended - just released around three weeks ago, but developers Creative Assembly are already on their third hotfix. This one is mainly aimed at re-balancing an overly demanding new grudge system for the Dwarfs that punished players for stopping to enjoy a swift pint of Bugman’s instead of constantly being on the offensive, but also includes so many other fixes it’s veering into larger patch territory.

  • A prisoner looks dismayed in Prison Architect 2.

    Prison Architect 2 was delayed last month from a planned May release date until September. Now it's changing developer. Double Eleven are parting ways with publisher Paradox Interactive after nine years working on the series, and a new studio, Kokku, are taking over.

  • A player makes friends with three armadillos in Minecraft

    Minecraft is turning fifteen years-old and to celebrate Mojang are running fifteen days of giveaways from May 15th until May 29th. Apparently each day will offer up "a new free Character Creator item representing a different year of Minecraft history."

    This also means I've been playing Minecraft for nearly fifteen years. Do I care for Character Creator items? No. Will I be signing in each day on my son's account to get him the free thing? Absolutely.

  • Steam's latest Fest offers discounts on games you can play over and over forever

    Video games must be three hours-long or infinite and nothing in between. The latest Steam event is designed to celebnrate the latter. The Endless Replayability Fest runs from now until May 20th, "celebrating games and demos you can play over and over again."

  • The Midsummer Studios logo, a black and white circle with radial lines on one side

    A group of former XCOM and Civilisation developers have co-founded a new studio, Midsummer Studios, who plan to “revitalise the life sim genre” with their debut release. The latter doesn’t have a title yet, and is described as “a next-gen Life Sim that emphasizes player-driven narratives, allowing communities to share memorable moments that grow out of the creativity of players themselves.” According to former XCOM and Marvel’s Midnight Suns director Jake Solomon, it’s “focused on the drama of modern life, where our players will write meaningful stories just by playing, and then share those stories with the world.”

  • Makoto, protagonist of shop management sim InKonbini, talking to her aunt on the phone in the backroom office

    Tucked away in a corner of 1999's Yosuka, Japan-set open world sim Shenmue there's a convenience store, or "konbini", where you can buy stuff like carrot juice, take part in raffles, and fritter away the hours listening to the shop jingle - an absolute die-cast classic of the genre in that you'll probably be humming the tune before you realise that you've even heard it. Nagai Industries founder Dima Shen has been obsessed with that unassuming Tomato Convenience Store since he was a teenager, partly for the contrast it offers to the rest of the game. "Shenmue was a really depressing game, I would say - your father is killed, it's always raining," he tells me. "But there's one kind of super-healthy place in the whole game: a convenience store!"

  • Sam and Andy sitting by the fire talking in Vampire Therapist

    My evolving relationship with Vampire Therapist continues apace - much how protagonist Sam's acumen as an unlicensed therapist for the unsettled undead develops at speed. He's a vampire doing therapy for other vampires, while also undergoing therapy, as a vampire, from another therapist (who is a vampire). Vampire Therapist! I've been able to get to grips with a playable preview - I'd say I got my teeth into it, but I'm not that much of a hack fraud - which means I got to see some of the things that creative director Cyrus Nemati told me about in our interview in action. I remain optimistic that, on it's release on June 18th, Vampire Therapist can walk the tricky line it's drawn for itself.

    It's balancing on a knife point of humour, the supernatural, and sincerity about mental health, the latter using real cognitive behavioural therapy (CBT; the comments the first time I wrote about Vampire Therapist revealed a lot about our readership) concepts in consultation with licensed therapists. The preview only covered Sam's first meeting with his mentor, Andromachos, and the first client Sam treats himself - a doctor called Drayne, simultaneously self-loathing and self-aggrandising - but it gave a flavour of how the game plays. Rather than a sort of janky template on how to self-therapise, as I'd feared, when you're playing Vampire Therapist it operates more as a sort of language puzzle against different types of theatre kids.

  • A ghost "welcomes" the player to the Clockwork Kingdom.

    I booted up Dread Delusion and fell 30 feet to my death. This throwback first-person RPG is hazardous, and not only due to the dreamlike islands floating in the sky. My leg-snappin' plummet may be down to early access changes, causing the ground to be updated from right under my feet. Far from being a nuisance, meta-jank like this only endears me further to Dread Delusion. It is an RPG from the other side of some attic mirror, an Elder Scrolls from a parallel 2002. It has, somehow, slipped into our reality and is seeing its full release today. There are gods you can thank for this, but we dare not speak their names.

  • The racetrack Deep Dip 2 towers over a field in Trackmania

    Buckle up. A bunch of players are competing to cross the finish line of a brutally difficult tower of racetracks in racing game Trackmania, with a prize pool of $30,000 waiting for the first three drivers to reach the top. The course is a huge, winding gauntlet made of pieces suspended in midair, and even expert players have fallen from their positions over 1000 times, their cars hurtling back to the bottom of the tower to start again. The top contenders are currently trying to crack a difficult spot to reach the 12th floor, at which point the course will reveal unknown territory. They seem a little tired, which is not surprising. They are 11 days into the event.

  • Paige meets some fishing frog fans in puzzle game Paper Trail

    I’d like to start this review with a question: What’s the difference between overcoming a challenge and thinking “I did it!” and one that leaves you sighing “It’s over!”? I may leave little insights scattered throughout. A Paper Trail, if you will. A puzzle game named Paper Trail that has you solve discrete head-scratchers by folding the screen like a piece of paper in different ways to create new paths, I might even say, if I were trying to cram a bunch of information right at the top without breaking theme. Let’s talk about it.