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  • an archer fights an inexplicable cyborg ninja in runes rpg

    Open world fantasy RPG Runes emits a deeply powerful aura. I can tell it’s deeply powerful because MSI Afterburner’s fan control immediately went mental after I loaded up its free Steam combat demo. What do you mean ‘unoptimised’? That alarming sound is simply my computer shaking with awe at the fearless flippancy required to leave enemies fully untextured so they resemble Metal Gear Solid’s cyborg ninja. The promise of an indie fantasy RPG drew me in, but I must admit, I almost didn’t bother writing about this upon learning the demo is just a pre-Kickstarter combat slice. But something about it entrances me. What it lacks in textures, it makes up for in sheer moxy. You can’t optimise moxy! You can either make MSI shudder in terror or you can’t.

  • Jurassic World Evolution 2 screen showing Baryonyx Dinosaur

    Frontier announce third Jurassic World game and two other management sims

    Scientists reportedly so preoccupied with whether or not they could, they aren't stopping to think if they should

    Pteranodon-fanciers and Stegosaur-whisperers, please throw your velociraptor-skin hats skyward in adulation. Frontier have partnered with Universal to make a third Jurassic World videogame. It's one of three new management games inbound from the Elite Dangereux developer over the next few years, including a game based on one of Frontier's own intellectual properties.

  • An image from DayZ's Frostline DLC that shows a player laying on a frosty peak fending off wolves with a rifle.

    Good news DayZ fans, there's a new map inbound that'll make survival even tougher than it already is! That's right, the upcoming Frostline DLC adds the Sakhal archipelago, home to a rugged environment where you'll battle against the cold and attempt to shoot nasty players at the same time. Oh, there are also volcanoes that prove an extra threat, too. And new diseases. Wonderful.

  • A woman in a bikini at a skyscraper pool party in GTA 6

    Former Microsoft senior PR lead Brad Hilderbrand has blogged about the recent closure of Tango Gameworks and Arkane Austin, making a familiar case that Microsoft’s gaming division are now expected “to cut expenses to the bone” in the wake of the wildly expensive acquisition of Activision Blizzard and amid slowing growth of the Game Pass subscription business. In Hilderbrand’s view, Game Pass will likely never be sustainable or profitable. Microsoft’s only chance on this front, he says, is “to put all the world's biggest games on the service” – namely, Call of Duty, which still earns hundreds of millions annually in direct sales, or GTA 6, which, hahahaha.

  • Prey's protagonist Morgan Yu inspects his eye

    “I like the look of Prey but I haven’t picked it up yet,” sounds the lament of the perma-wastrel, content to watch life’s most precious resource tick away then dissolve into the ether, never to return. “Looks good but it’s still 25 quid on Steam” sounds the cry of the fool unaware that all their possessions are but substanceless adornments to a life hollow for not having played, arguably, the only good video game ever made. “I didn’t like Prey anyway,” blowfish-ly puffs the deeply incorrect naysayer, unaware that they will never be invited to any of my birthday parties. Well, no excuses now*. Fanatical are doing a thing where you can buy FPS imsim Prey and two others from a respectable selection for a fiver.

  • Orpheus and Hermes rock out in a city at night time in role-playing musical Stray Gods

    Role-playing musical Stray Gods is getting DLC in which you'll play as sorrowful ghostly rocker Orpheus, the developers have announced. You briefly meet Orpheus in the base game while playing as leatherclad muse Grace, finding him moping in the underworld, eyes dripping with glam rock mascara. In the DLC he makes a musical comeback on earth, alongside messenger god Hermes. I've not stumbled on Orpheus in the other mythical game of this season, Hades 2 (he showed up in the first Hades but there's no sign he's reappearing in the sequel). So it looks like fans of the ancient Greek sadboi will have to flock to Summerfall's expansion when it comes out this summer.

  • Hi-Fi Rush screenshot showing Chai screaming at the camera.

    Ah, it feels like only yesterday that Microsoft shut down Tango Gameworks, creators of Hi-Fi Rush, and now here's Matt Booty, head of Xbox Game Studios, telling Microsoft staff at an internal townhall meeting that "we need smaller games that give us prestige and awards" - a sentence we might plausibly lengthen to "...like Hi-Fi Rush".

    See, these are the kinds of glacial changes of focus and ponderous shifts of strategy you often get at very large videogame publishers such as Microsoft. Trends are cyclical and corporations are sort of just these massive, sleepy hamsters, trundling around the wheel to rediscover practices and projects they once deemed bad for business. Hang on, let me go look up "yesterday" in the dictionary and fetch some sellotape - my brain appears to have exploded.

  • The Recoilless Rifle selected in the stratagems menu in Helldivers 2.

    I spent this morning being pseudo-profound about Animal Well and pseudo-elegaic about Tango Gameworks, so now it's time to get back to the Real Business - being a pseud on the subject of videogame gun balancing.

    The game in question is cheery co-op shooter Helldivers 2, over which Aunty Sony recently upended a can of furious worms by abruptly insisting that Steam players have a PSN account for security reasons and so, blocking players in regions where PSN isn't available. Sony have subsequently walked back the requirement following a backlash of truly hellish proportions, though I understand that the game remains unavailable on Steam in certain regions. By comparison, Arrowhead CEO Johan Pilestedt's remarks overnight that the developers might have been "removing the fun" with their gun balancing seem pretty innocuous.

  • The cauldron at the crossroads in Hades 2, with the EWS podcast logo in the top right hand corner

    In the grand tradition established by one (1) prior release, Supergiant dropped Hades 2 over the weekend and we at the Electronic Wireless show podcast have all been playing and enjoying it bunches! So we wanted to talk about the game, why we're enjoying it, some of the new aspects over Hades the first, and just generally go 'Ooh, this game is fun, innit?'. Not a complex podcast this week.

    James isn't here, so Nate makes up some hardware news that's very exciting and yet disturbing, while he does have a mythology-themed mini game in the tower of jocularity. Plus: the games we've been playing this week, including a cute survival horror and RimWorld, still. Also, Nate asks me to explain what the hap was heckening with Helldivers 2, and if Joel remains safe.

    You can listen above, or on on Spotify, iTunes, Stitcher, or Pocket Casts. You can find the RSS feed here, and you can discuss the episode on our Discord channel, which has a dedicated room for podcast chat.

  • Sebastian's face is wrapped in barbed wire as he looks up in The Evil Within's concept art.

    When I asked Tango Gameworks creative director John Johanas whom he'd give Hi-Fi Rush's Best Audio trophy away to at this year's GDC Awards, he said he'd split it between the game's audio team and "the person who taught me everything I know" - Shinji Mikami, Tango's founder and one of the erstwhile Capcom and Platinum big brains behind Resident Evil, Vanquish and much more besides. I confess, I found this response annoying - partly because I was hoping Johanas would bring up some obscure indie composer I could then namecheck at parties, and partly, because I have spent years waiting for Tango to escape Mikami's shadow after essentially announcing themselves as a Mikami fan project back in 2010.

  • Hades 2 screenshot of Apollo.

    My older brother (as opposed to "big"; my younger brother is my big brother, because he's built like the kind of hearty giant in a JRPG who laughs a lot and carries an anchor as a weapon, while my older brother is a loathsome scribbling wizard like myself) is a gamer in a very normal sense. He was way more online when he was younger, and is the one who got me into the games of Lucasfilm, Troika and Blizzard, but these days he plays the games he likes a lot and does not read specialist websites that tell him why he shouldn't like them. He used to play loads of League Of Legends, but the game he was most into more recently was Hades. This is because he studied Classics.

    I won't tell you how many years its been since he was at university, but for many years - and still sort of now, to be honest - "liking Apollo" was a key part of his personality. It's interesting, therefore, to text him about Hades 2. Partly because he wasn't even aware it was happening.

  • A screenshot from Animal Well that shows a heart-shaped underground level with an RPS Bestest Best badge flanked by capybaras.

    Computers have always been animal wells, in a sense. They're havens for creatures of many shapes and degrees of literalness, all the way down to the metal. As in ecologies at large, the most abundant and widespread are probably the bugs, beginning with the moth that flew into that Harvard Mark II in 1947 and ending with the teeming contents of the average free-to-play changelog. A little further up the food chain we find "worms", like the Creeper that once invaded the ARPANET, and "gophers", a directory/client system written in 1991 for the University of Minnesota. There are computer animals spawned by branding - foxes of fire and twittering birds and the anonymous beasts that haunt the margins of Google documents. There are computer animals that are implied by the verbs we use in computing - take "browser", derived from the old French word for nibbling at buds and sprouts, which suggests that all modern internet searches are innately herbivorous.

  • A king sits on a throne in a kingly manner in Be the Ruler: Britannia

    How to best describe strategy game Be the Ruler: Britannia when its alchemic reduction of traditionally full-on genres is what drew me to its free Steam prologue in the first place? A less demanding Manor Lords? A more casual Crusader Kings III? Total War with training wheels? It’s got shades of all these games, but thrown together with a wonderfully vibrant wood craft art style. It ends up as something I feel is going to be a lot more approachable for players who like the idea of massive medieval simulations but don’t care to spend time reading a Magna Carta-fat wiki to learn exactly what pop growth percentage is. I know what it is, and most days I wish I’d saved that brain space to e.g learn how to keep house plants alive instead.

  • The title screen for Rusty's Retirement, an idle game you can play over the top of other work.

    I'm playing Rusty's Retirement as I type this article. This cute farming sim runs at the bottom of your screen as you go about your working day. You can plant crops, hire watering robots, harvest blueberry bushes, raise pigs, all while validating the spreadsheets from Paula in accounts. Paula! Where are the running totals!? I can't find the running t- oh, they're under the turnips. Sorry, Paula. My bad.

    But can you actually play "idle games" like this while getting your work day done? Aren't they distracting and obstructive? These are important questions. I plan to find the answers by playing Rusty's Retirement while simultaneously - and dutifully - completing days of work. Let's go!

  • Among Us artwork showing the new roles.

    Among Us is getting new roles, better lobby filtering, and more bean fashion

    More quality-of-life tweaks for the hit social stealth game

    Among Us, the super popular game where you control a little bean guy to bamboozle your pals, is getting a bunch of new things this year. Developers Innersloth unveiled the game's 2024 roadmap, which promised new roles, lobby tweaks and better "Bean Fashion" among a few other bits and pieces.

  • A man paints a picture of a woman in Dishonored 2

    More Xbox studio cuts likely to follow Tango and Arkane Austin, and Game Pass looks like the culprit

    Studios spread thin like “peanut butter on bread” says Xbox president Matt Booty

    Like us, you’re probably still reeling from Tuesday’s news that Hi-Fi Rush studio Tango and Prey’s Arkane Austin are getting shuttered by Microsoft. According to Bloomberg, these closures were just a part of a “widespread cost-cutting initiative” that’s still underway. All signs point towards more cuts to come, basically. ZeniMax studios seem to be the main target.

  • A pile of ammo casings in Shadows Of Doubt thanks to a bug that causes snipers to miss

    Shadows Of Doubt's sharpshooter assassins keep missing and leaving huge piles of wasted ammo everywhere

    ColePowered Games "currently seeking a fix for these less than accurate shooters"

    A recent update for procgen whodunnit sim Shadows of Doubt added "Sharpshooter Assassins" with high-powered rifles to the game's glowering alternate-1980s cities, with players having to work out the killer's vantage point by deducing a bullet's trajectory, before proceeding to a secondary crime scene to search for a murder weapon and witnesses. The prospect of snipers certainly adds menace to the game's forensic sandboxing. The trouble is, the shooters aren't always as sharp as they could be.

  • A group of rugged mercenaries in Darkest Dungeon 2

    Darkest Dungeon 2 should start rolling out its long-awaited mod support soon

    Arriving in a series of updates, with custom items by the end of June and whole new characters later on

    It’s coming up on three years since the sequel to Darkest Dungeon hit early access, and over a year since it exited early access into 1.0. That means, however you count the days, it’s been a long time coming for one of the original game’s features to find its way into Darkest Dungeon 2: mod support.

  • It's tanks versus helicopters in Battlefield 2042's Caspian border map

    Next Battlefield game will have “connected” multiplayer and single-player offerings, made by series’ biggest team yet

    “Our teams have listened to the community [and] learned valuable lessons,” says EA CEO who couldn’t pass the Voight-Kampff test if he tried

    The next Battlefield game after the underwhelming Battlefield 2042 will continue to lean on the series’ evolution into a live service offering, the CEO of EA has said, while revealing that the largest development team in the series’ history is currently working on the upcoming shooter.

  • Fortnite's Yoda back bling glitches into an infinite beam of light while the player performs the Zoidberg Scuttle emote

    Ready for a sentence that could only apply to the everything-but-the-kitchen-sink pop-culture smorgasbord of modern-day Fortnite? Here we go! A rucksack containing Star Wars’ Yoda has been temporarily banned from the battle royale game, after crashing games when players wearing the green Jedi master on their back do the Zoidberg Scuttle emote from Futurama.

  • The player character brushes heads with a horse in Windstorm: The Legend of Khiimori

    Despite being hugely allergic to horses - my eyes once swelled up so severely at a local fair my wife had to guide me home - I continue to be absolutely spellbound by the animals. I’ve been rewatching The Lord of the Rings this week and I’ve been genuinely gripped by watching professionally trained horses galloping across the vistas of New Zealand, rearing up against tennis balls representing CGI orcs and charging down the incredibly steep slope next to Helm’s Deep. Not to mention my love of just riding endlessly in a direction on horseback in Red Dead Redemption 2 and Assassin's Creed Odyssey (helped by Kassandra's wonderful command of "Phobos!" to summon her mount).

  • Several black gooey aliens leap at the player in Prey

    Confident design is one thing, but there is confidence, and then there’s the almost reckless certainty required in both your game’s sturdiness and the player’s curiosity to trust a feckless, glitch-hungry, poking-and-prodding player with Prey (2017)’s GLOO Cannon. Here is a first-person game set in a sprawling, multi-tiered, metroidvania-esque space station - one boasting multiple-bathroom verisimilitude - which then immediately gives the player a gun that lets them bypass the level gating by letting them make their own ladders up keycard-locked grav-elevators.

  • Concept art of Solas from Dragon Age standing infront of a six-eyed wolf with a moon in the middle

    Dragon Age: Dreadwolf, the next entry in the series of beloved dating sims with rpgs crudely affixed with Blu Tack to their walls, is set to arrive by the end of March next year. That’s according to an updated product slate released as part of a recent quarterly earnings report, as spotted by VGC and given the Jeff Grubb seal of approval.

  • A pitched sci fi battle taking place in From Glory To Goo

    It's not, strictly speaking, a goo. From Glory To Goo's enemy isn't a sinister gunge, but that minor disappointment didn't last long.

    Its monsters are individual, blobby little (mostly) purple nasties, but they act as a flood anyway, taking great exception to your base and the resources it pipes back and forth (much like in Creeper World), but coming mostly in waves like They Are Billions. But the thing with FGTG is that there's always a little bit more to deal with than you think.

  • Sharing a helicopter ride over a jungle with a steely-eyed, pistol-wielding allied soldier.

    As I write this, Gray Zone Warfare is sat at fourth place in Steam's top sellers list. I've seen loads of vids from big FPS YouTubers pivoting to it as the next big thing, especially for the Escape From Tarkov-likers. So I gave it a whirl, both as someone who wanted to see what these more hardcore extraction shooters were like and to play a video game that worked. Unfortunately for me, the game barely functions on my rig to the point where it hurts my poor eyes.

  • Mara looks at a suspicious woman being sick and facing into the corner in Crow Country

    Review: Crow Country review: my first Resident Evil (complimentary)

    Less survival horror and more puzzle horror, but still a great time

    Tangle Tower was a weird and cute point and click murder mystery set in a big weird tower full of colourful characters, so what better way for the devs to fill time before the sequel comes out than by making a creepy retro survival horror set in a regional theme park? Crow Country is like if Resident Evil was made out of Duplo: more chunky, less threatening, and easier than playing with a fully motorised K'Nex ferris wheel, but darn it, it's still a good time.

  • A big American bullfrog getting eaten by ants in Empires Of The Undergrowth

    Even as Nic spent this morning writing lovingly about frogs, I was watching trailers of frogs disintegrating beneath an unstoppable ant tsunami. The game in question is Empires Of The Undergrowth, an RTS from developers Slug Disco and Manor Lords publisher Hooded Horse. The 1.0 version launches on June 7th, after almost eight years in early access during which Empires Of The Undergrowth has accumulated positive user reviews with truly antlike meticulousness. Here's the release date trailer, which you should not watch if you dislike seeing various larger insects and small animals getting eaten alive by ants.

  • Some evil clowns from Killer Klowns from Outer Space: The Game

    Upon learning of the existence of asymmetrical multiplayer horror Killer Klowns From Outer Space: The Game, from Friday the 13th and Predator Hunting Grounds’ Illfonic and Teravision Games, you’d be forgiven for having, well, questions. The first of which, understandably if you don’t happen to carry a burning penchant for cultishly adored but undeniably niche 80’s schlock, is simple: Why? First, why get invested in another asymmetrical multiplayer game from a studio that has a bit of a history with limited shelf lives? And why, of all the licenses, have they chosen one so relatively forgotten, at least in comparison to Predator, Ghostbusters, and Friday the 13th?

  • A horrified looking man standing on a suburban street in the intro cinematic for Helldivers 2

    Fans of Helldivers 2 have started a petition asking developers Arrowhead to reinstate a fired employee in charge of community management. The employee, "Spitz", was let go following the fiasco in which Sony told PC players they would need to link their Steam and PlayStation Network accounts to continue playing the shooter. Sony and Arrowhead changed their mind about that after player backlash in the form of 100,000+ negative reviews on Steam. The kicker? Community manager "Spitz" was low-key encouraging players to continue the review bombing. This doesn't seem to have gone down well internally.

  • A branching node map added to Wildermyth by the Omenroads DLC

    Excellent fantasy RPG Wildermyth is turning into a roguelike via DLC

    But don't worry, roguedislikers, there's also a story about some dragon's ballroom

    Excessively brilliant fantasy RPG Wildermyth is getting a new DLC pack which both embraces the fad for adding roguelike modes to games, and tugs against it in the shape of what the developers are calling "our most extensively written campaign, by far". The pack is called Omenroad, and if nothing else, it's an opportunity to remind you that if you like campfire yarns and droll webcomics and haven't played Wildermyth then you should get that seen to immediately.