Feature Doom At 30: The developers of your favourite boomer shooters share their favourite things about Doom Devs from Ultrakill, Turbo Overkill, Prodeus and more weigh in on why the shotgun is cool Dec. 15, 2023 Alice Bell 13 comments
Feature Nightdive Studios on a big 2023: acquired by Atari, begging for Dark Forces, and remaking System Shock "We knew whatever we wanted to do next was going to be even better" Dec. 14, 2023 Rick Lane 32 comments
Feature How do you make video game loot feel satisfying, but not too much? We asked the creators of Path Of Exile "There's honestly a billion little considerations." Dec. 13, 2023 Edwin Evans-Thirlwell 38 comments
Feature Banishers: Ghosts Of New Eden wants to be a thoughtful blockbuster on a budget A chat with Don't Nod about moral choices, world design and life after Vampyr Dec. 11, 2023 Edwin Evans-Thirlwell 7 comments
Feature Doom At 30: John Romero remembers his seminal FPS so that we don't remember it wrong The original id Software designer talks Carmack, cacodemons, and his Native American influence Dec. 10, 2023 Jeremy Peel 32 comments
Feature How Jusant tells its history through art instead of dialogue Lead designer Sofiane Saheb and art director Edouard Caplain on Jusant's strange voyage Dec. 7, 2023 Nic Reuben 11 comments
News Cyberpunk beat 'em up Spine wants to be Sifu meets John Wick We chat to the devs about their upcoming action game Nov. 30, 2023 Katharine Castle 14 comments
Feature How Bit Reactor's Star Wars game hopes to do for strategy what Baldur's Gate 3's done for RPGs We chat to former XCOM art director Greg Foertsch about the challenges of making a new strategy game in 2023 Nov. 14, 2023 Katharine Castle 21 comments
Feature With the Steam Deck OLED and its "awesome" rivals, Valve see a bright future for handheld PCs The Steam Deck OLED devs on its speedy turnaround and why a more powerful Deck wouldn’t make sense – yet Nov. 9, 2023 James Archer 6 comments
News The Steam Deck OLED is here, but Valve say not to expect a true next-gen Steam Deck "for a long time" Why it "didn’t make sense" to give the OLED model higher performance Nov. 9, 2023 James Archer
Feature How Slay The Spire saved digital card games from stagnation "The constraints of the game force you to explore and be creative, and that's good." Nov. 9, 2023 Jeremy Peel 52 comments
Feature We challenged Final Fantasy XIV fans to real-life Triple Triad matches to celebrate 10 years of the MMO Attendees at the London Fan Fest 2023 tell us what they love about A Realm Reborn Nov. 3, 2023 Matt Jarvis 4 comments
Feature Game design as a Harvesting: the implications of Amnesia's most horrible idea "Only with careful performance will the victim yield maximum effect." Nov. 1, 2023 Edwin Evans-Thirlwell 17 comments
Feature Project Awakening is born from EVE Online’s fragility - so it's turning to the blockchain CCP Games' CEO Hilmar Veigar Pétursson doesn’t want to be forgotten Oct. 25, 2023 Julian Benson 62 comments
Feature The (miniature) making of Cocoon: how to make a complex puzzle game feel easy From the original prototype to the "loop-free music" Oct. 24, 2023 Edwin Evans-Thirlwell 11 comments
Feature Meet the men hiding their FIFA Ultimate Team addiction from their families We ask the players and the experts why people can't stop spending money on lootboxes Oct. 20, 2023 Jamie Barton 35 comments
Feature How historical fantasy Indika channels its Russian creator's anger against Putin and the Orthodox Church "What is happening in Russia now looks like some kind of crazy experiment." Oct. 18, 2023 Edwin Evans-Thirlwell 41 comments
Feature If Anthem is the "anti-BioWare game", then James Ohlen is correcting the balance The hugely influential design director talks Baldur’s Gate, his next RPG, and the abandonment of the BioWare model. Oct. 9, 2023 Jeremy Peel 47 comments
Feature Why CCP haven't stopped trying to make an EVE Online shooter for 15 years Fourth time’s the charm Oct. 6, 2023 Julian Benson 17 comments
Feature The Alters is a fascinating mash-up of survival management and confronting your own multiverse life choices At long last, I've seen 11 bit Studio's new game in action, and it's a doozy Oct. 4, 2023 Katharine Castle 16 comments
Feature In Frostpunk 2, it's not the cold that's your enemy, but human nature An early look at 11 bit Studio's ambitious survival sequel Oct. 2, 2023 Katharine Castle 22 comments
Feature Why everyone still loves a 20-year-old Simpsons game The Simpsons: Hit & Run was the show's 22nd game adaptation, but it's the one that lasted Sept. 29, 2023 Pao Yumol 20 comments
Feature The influences and surprising origins of Hypnospace Outlaw "The psychic page was inspired by an extremely difficult client I had working the phones for a WYSIWYG page building website," creator Jay Tholen tells RPS Sept. 25, 2023 Liam Richardson 11 comments
Feature "They don’t care": Inside the triumphs and failures of accessible gaming hardware How custom and adaptive controllers serve players with disabilities – and how steep costs and bad attitudes threaten the good they can do Sept. 22, 2023 James Archer 32 comments
Feature Paradox are marching on Civilization and Humankind with new 4X Millennia Conquer history, or bend the timeline with its neat Variant Ages Sept. 21, 2023 Katharine Castle 50 comments