Feature Jake Solomon uncut: here's our post-Firaxis GDC interview in full The full Q&A transcript of our hour-long chat Dec. 28, 2023 Katharine Castle 7 comments
Feature XCOM's Jake Solomon is swapping turn-based tactics for life sims, and he's not coming back As the XCOM and Marvel's Midnight Suns director leaves Firaxis, he chats to us about what's next, and how life sims have been creeping into his work ever since the birth of Minecraft April 27, 2023 Katharine Castle 24 comments
News XCOM director Jake Solomon wants to open a new studio and make "more of a life simulator" The longtime Firaxis dev left the company after two decades March 21, 2023 Kaan Serin 9 comments
News Firaxis' Jake Solomon says even he gets frustrated when he misses a shot in XCOM Returning to XCOM, the Marvel's Midnight Suns director says he "felt the ghosts of everybody everywhere looking over my shoulder" July 5, 2022 Katharine Castle 58 comments
Feature XCOM 2: War of the Chosen's alien champions, lost cities and soldier bonds explained Choose life, choose a fucking big mag cannon June 20, 2017 Adam Smith 38 comments
Feature Interview: Firaxis' Jake Solomon On What Went Right And Wrong With XCOM 2 Tactics, Turn Timers, Difficulty, Boardgames, Bugs & Beards Feb. 25, 2016 Alec Meer 122 comments
Feature XCOM 2 Was Made More Difficult Late In Development: "There Were Definitely Moments Of 'Is This Too Much?'" Solomon: "I should probably have put in a fake difficulty below the lowest difficulty" Feb. 24, 2016 Alec Meer 126 comments
Feature Firaxis’ Jake Solomon Post-Mortems XCOM: Part Two Bugged about bugs Jan. 15, 2013 Alec Meer 102 comments
Feature Firaxis' Jake Solomon Post-Mortems XCOM: Part One On accents, bases, guns and surprises Jan. 14, 2013 Alec Meer 134 comments
Feature XCOM Enemy Unknown: The Final Chatdown Knowing Me, Knowing You Sept. 10, 2012 Alec Meer 74 comments
Feature Interview: Firaxis On XCOM's Secret Origins Known Unknowns Sept. 7, 2012 Alec Meer 84 comments
Feature Firaxis Talk XCOM, Redux: Bases, Ammo, Skills Explained The never-ending interview March 28, 2012 Alec Meer 187 comments
Feature Time For A Change: Firaxis On XCOM, Part 3 Time units, modding, Iron Man Mode and failure Feb. 3, 2012 Alec Meer 160 comments
Feature Death & Chrysalids: Firaxis On XCOM, Part 2 Investigating the unknown Feb. 2, 2012 Alec Meer 131 comments
Feature Know Your Enemy: Firaxis On XCOM, Part 1 The origins of a reimagining Feb. 1, 2012 Alec Meer 72 comments