Budget Token Druid (Frozen Throne) guide
How to get started with the Token Druid format if you're a little light on funds.
Token Druid is a type of Hearthstone deck with an emphasis on flooding the board with plenty of rather minor minions, before using an assortment of buffs to boost them up into a much more intimidating presence. We're pleased to say that there's a pleasantly cheap version of the deck in play right now, one which should be accessible for most players.
As we've already got a comprehensive Token Druid guide elsewhere on the site, we're limiting our coverage of the budget version to just a deck list snapshot, followed by a teardown of the combos that are contained within it. Follow the link above to access greater insight about playing this kind of archetype on the ladder. Do let us know in the comments how high you've managed to climb with it as well!
We're in the process of adding plenty of new budget decks to the site. If there's one you'd like to see in particular, just let us know in the comments and we'll do our best to cover it nice and quickly.
Druid | Neutral |
---|---|
2 x Innervate | 2 x Argent Squire |
2 x Enchanted Raven | 2 x Fire Fly |
2 x Mark of the Lotus | 2 x Dire Wolf Alpha |
2 x Druid of the Swarm | 2 x Tar Creeper |
2 x Mark of Y'Shaarj | 2 x Vicious Fledgling |
2 x Power of the Wild | 2 x Defender of Argus |
2 x Savage Roar | |
2 x Swipe | |
2 x Druid of the Claw |
Deck Import ID: AAECAZICAA9A/gH3A7QF5gX1BfsF2QfBqwK2swLNuwKfwgLrwgLKwwKbzQIA
More budget Frozen Throne deck guides
- 1. Evolve Shaman - Budget Evolve Shaman
- 2. Pirate Warrior - Budget Pirate Warrior
- 3. Token Druid - Budget Token Druid
- 4. Jade Druid - Budget Jade Druid
- 5. Midrange Hunter - Budget Midrange Hunter
These are the combos you can play around with using the deck list above.
- Innervate will allow you to gain an extra two Mana Crystals - on the current turn - for absolutely zero cost. That means you can play a much meaner minion - or blend a bigger combo - than you'd otherwise have been able to do. Plan your turn very carefully to extract the maximum value from the Druid's signature ramping spell.
- When you've got at least a handful of minions out in play, you can use Mark of the Lotus to increase the stats of each one by +1 / +1. As tempting as it is to keep filling your board with creatures before casting this spell, do be mindful of the fact that your opponent will almost always find a way of clearing the board eventually. Three minions is plenty enough to be buffed!
- Don't forget that if the target minion is classified as a Beast (check the bottom of the card), then Mark of Y'Shaarj will not only increase its stats by +2 / +2, but also add an extra card to your hand from your deck pile.
- When Savage Roar is cast, every friendly minion on the board will gain + 2 Attack power for the duration of the current turn. Note that the Druid hero himself also gains this extra attack damage - you might be closer to finishing the match than you think...
- You've got two options for Power of the Wild. Either you can cast it to bring a 3 / 2 minion onto the board (classified as a Beast, for the benefit of synergies), or you can increase the stats of every friendly minion out in play by +1 / +1.
- It's important to position Dire Wolf Alpha quite carefully. In an ideal world you want to keep one side of the board for your weakest minions, and the other side of your board for stronger ones. That way you can drop the wolf in between two very weak minions, boost them up to make big trades, and keep the bonus effect cycling between multiple minor creatures.
- The above advice about positioning also applies to Defender of Argus. In general you want to boost up your smallest minions, although this is a rule made to be broken depending on the stage of the game and your opponent's likely plays - only experience will teach you what's best in any given scenario.
- If you're new to the game and aren't familiar with Tar Creeper, please keep in mind that he only has three points of Attack power on your opponent's turn. When it's your go, he has a meagre one point of Attack.
- If Vicious Fledgling gets to attack the enemy hero, you'll be able to choose an Adapt buff immediately afterwards. You'll be presented with three options here from an overall pool of ten. Note that if you get Windfury - which allows the minion to attack once more - you'll get to adapt it again once you smacked them in the face twice over! Here are the different Adapt buffs:
Adapt Name | Effect |
---|---|
Crackling Shield | Divine Shield |
Flaming Claws | +3 Attack |
Liquid Membrane | Can't be targeted by spells or Hero Powers |
Lightning Speed | Windfury |
Living Spores | Deathrattle: Summon two 1/1 Plants |
Massive | Taunt |
Poison Spit | Poisonous |
Rocky Carapace | +3 Health |
Shrouding Mist | Stealth until your next turn |
Volcanic Might | +1 / +1 stats |