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Dyson Sphere Program tips and tricks to help get you started

Use these Dyson Sphere Program tips to master the game

Dyson Sphere Program, like all games in the factory-building genre, can be pretty hard to wrap your head around. There's an awful lot to understand before you can start taking grand steps towards building your own Dyson Sphere. But don't despair, because our top Dyson Sphere Program tips and tricks below will help you quickly get to grips with every major aspect of the game, from power levels and ratios to hotkeys and UI controls.


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Dyson Sphere Program tips and tricks

There's an awful lot of stuff in Dyson Sphere Program already, even for a management game. It most closely resembles other factory-building games like Factorio and Satisfactory, but even here there are enough differences that you'll want to bear the following tips in mind before you begin in earnest.


Here are our top Dyson Sphere Program tips:

Consult my walkthrough of your first hour of Dyson Sphere Program

Dyson Sphere Program, for the most part, is about figuring out things as you go, and marvelling at the fascinating problems that appear as things get more complex. But for those who are struggling to get properly started in a new game, you should check out my Dyson Sphere Program guide to getting set up in under an hour. Follow these steps and you'll have built a fantastic starter base in no time. A good foundation will really help with future endeavours.


Keep an eye on your mech power level

In Dyson Sphere Program, you control a mech which can move, jump, glide, and create just about everything in the universe from scratch. But one big difference between this game and its rivals is that your mech has a charge level at the bottom of the screen which you must always keep an eye on.

Every activity, from moving around to fabricating new items, will consume charge. Your mech will very gradually generate power by itself, but you'll need to help it along by stuffing its Fuel Chamber with fuel such as coal, wood, and plant matter. You can view the Fuel Chamber at any time by pressing "C" to open up your character panel. From there, take fuel from your inventory and place it in your fuel chamber.

You can view details about the generation and consumption of your mech at any time by hovering over the arrows in the charge meter at the bottom of the screen. For more information, check out our Dyson Sphere Program power and fuel guide.


Don't make your builds too compact

You have a ridiculous amount of space to work with in Dyson Sphere Program just on your home planet, so try to resist the urge to pack sections of your factory close together. True, it means you can walk from place to place quickly, but if you make your factory too compact you'll run into problems later on when you're trying to add big projects like oil cracking and hydrogen production into the fold.

Your home planet is a big place, so don't be afraid to spread things out.


Learn the basics of research

Just like Factorio, your immediate goals should always be dictated by the technology tree. You can view the tech tree at any time by hitting the big button in the bottom-right, or tapping "T".

After completing the first few techs you'll discover that most research relies on the production and consumption of coloured cubes, called matrices. You need to deal with these cubes in a particular building called the Matrix Lab. The Matrix Lab can be toggled between two modes: one for creating Matrices, and the other for consuming them to progress research and unlock new techs.

For full details on how research, techs, and Matrix Labs and cubes work, check out our comprehensive Dyson Sphere Program research guide.

Automate production of basic components first

Dyson Sphere Program is all about automating things. Your first major goal should be to stop having to manually craft everything, because your factory is already crafting everything for you.

The absolute first step in automation is to use smelters to turn ore into ingots. But the crucial next step is to use assemblers and smelters to start cranking out the basic components used to create most things (Magnets, Magnetic Coils, Gears, and Circuit Boards). Just have one assembler producing each of these and plopping them into a storage box for you to take from whenever you need, and you'll find things progressing much more quickly.


Factory power levels

Every factory needs power. The first tech you unlock will give you the basic building blocks of a day 1 power grid. You'll have the Wind Turbine, which generates energy, and the Tesla Tower, which is used to connect the energy generator (Wind Turbine) to the energy consumer (the rest of your factory).

Click on any Tesla Tower or Wind Turbine to view information about your power grid. Pay particular attention to the satisfaction percentage, because it'll tell you whether you're generating enough energy to meet your needs. If satisfaction falls below 100%, everything connected to that grid will start to slow down. If you see this happening, it's time to add more power generators.

Again, for lots more useful information on this, check out our Dyson Sphere Program power guide.


Ratios and throughput explained

A basic understanding of ratios and throughput early on is incredibly useful when putting together a basic factory. The most important thing to remember on day 1 is this:

  • A basic conveyor belt can carry items at a rate of 6 items per second.
  • A Mining Machine will mine 0.5 ore per second per ore node covered.
  • This means 2 Mining Machines that each cover 6 nodes will fill a basic belt.

Knowing that the throughput of a basic belt is 6 items per second allows you to figure out how to make things more efficient. For example, a sorter can move items at a maximum speed of 1.5 per second, which means 4 sorters is exactly enough to empty (or fill) a belt.

The Main Bus and the Mall

The idea of a "main bus" springs from the Factorio playerbase, and describes a way of organising your products in a structured set of belts, each carrying a different item type, each heading in the same direction. The idea is that you can easily pull whatever items you need away from the main bus using splitters, and keep everything nice and orderly.

But I'd suggest you curb this particular Factorioism. Any main bus would quickly become outdated once you reach the incredibly powerful and important Logistics Stations, so I'd suggest not going through the effort of setting one up in the first place only to tear it down two or three hours later.

A "mall", however, is absolutely worth building in Dyson Sphere Program. Another powerful tool of the Factorio player's kit, a mall is a section of your factory which automatically churns out all of the basic buildings you need to continue expanding your factories. Belts, Sorters, Smelters, Mining Machines, Oil Refineries, Assemblers, Foundations... A mall can be as big or as small as necessary to keep you from ever having to manually create certain items again.

I'd suggest setting up a starting mall as soon as you finish automating blue Matrix cubes.


Understanding Belts and Sorters

Belts are absolutely essential to a factory in Dyson Sphere Program, and while their function is fairly simple on the surface, there's actually a lot to learn about using belts properly, placing them without issues, manipulating them with Splitters, and so on.

It's also worth remembering that there are three tiers of belt, each of which are costlier to produce but transport items at far greater speeds than the last. For absolutely everything you'll ever need to know about belts, check out our Dyson Sphere Program belts page.

Sorters are as much the bread-and-butter of a factory as your conveyor belts. To place a sorter, you have to connect it from a source (where it pulls its items from) to a destination (where it will place those items). You can attach it from a smelter to a belt, or from a belt to an assembler, or even from a smelter directly into an assembler.

What's more, you can stretch a sorter over multiple tiles - but this will slow down its rate of movement of items. So a sorter moving across just one tile will transport 1.5 items per second, but over two tiles this changes to 0.75 items per second, and over three tiles it's 0.5 items per second. You can also set filters on sorters so they'll only take a particular item type. For full details on everything you can do with Sorters, be sure to check out our dedicated Dyson Sphere Program Sorters page.


Belts and some buildings stack vertically

While placing a belt, you can use the up and down arrow keys to change the vertical level, allowing you to stack belts on top of one another and cross them without them intersecting and intruding on one another.

Certain buildings, such as Matrix Labs and Storage facilities, can also be stacked atop one another. Once the bottom one is full, it will start passing items automatically to the next building up.

Enable God Mode to make building easier

If you want to be able to build things in your factory without your view being locked to your mech, then head into the Gameplay tab of the settings menu, and set "Building View Mode" to "God mode". This will allow you to move the camera around independently of your mech while in build mode.

Bear in mind though that you can still only place buildings within a certain distance of your mech, and the mech itself has to construct each building with its little fleet of drones. You can still order your mech to move while in God mode by holding Shift and right-clicking on the ground where you want the mech to move.


Use hotkeys and UI controls

There's a huge amount of stuff to learn about using hotkeys and the UI correctly in Dyson Sphere Program, so I'll just list some of the major shortcuts and tools you should be aware of, to round off this Dyson Sphere Program tips page:

  • You can move the mech with WASD or by right-clicking on the ground. Right-clicking a mineable item like a tree, rock, or ore node will make the mech run over and start mining it. You can hold Shift and right-click to queue up multiple actions for your mech.
  • Use the number keys to open up building categories, and function keys to pick specific buildings within each category. Double-tap an item to bring it up in the replicator if you need more.
  • Right-click an item stack in your inventory to bring up a slider where you can decide how much you want to pick up (why don't more games do this?).
  • Pick an item up straight off a belt by clicking the belt and then clicking the circle button which shows the item inside it.
  • Hold Shift while placing a Mining Machine to ignore grid snapping and more precisely position and rotate each Miner.
  • Shift-click to pick up multiple of the same item in your inventory. If another inventory is open, shift-clicking will instead send that item straight to the other inventory.
  • Ctrl-click to pick up all of a particular item within an inventory.
  • Hit tab to cycle between filter options when placing a sorter, or layouts when placing a splitter.
  • You can change a recipe in an assembler or smelter by hovering over the product item circle, and clicking the "X" button.
  • Hit "P" to bring up the Statistics Panel, where you can see in-depth information on the production and consumption of various items over time in your factory.
  • Use up and down arrows to change the level of a belt while placing it.
  • Hit "H" to bring up the Details Display in the bottom-right. From here you can toggle various overlays, including your energy coverage and useful building icons/warnings.
  • Hit "M" to view the planet as a whole, and "V" to view the starmap, allowing you to view other planets, stars, and interstellar phenomena.
  • Hold Shift and left-click a building to put a copy in your hand ready for placing. The placed building will match its settings/recipe to the copied version.
  • Hit "Delete" with an item in your hand to delete that item from the game forever. Be careful with this.
  • Use the "<" and ">" keys to copy and paste a building's internal settings respectively. Useful for changing many assemblers or smelters to the same recipe in a short space of time.
  • Use the slider at the bottom of a storage building's inventory panel to limit how much of the inventory can be filled automatically by sorters.
  • Hit F11 to hide first the UI and then your mech. Great for taking screenshots!

Alright, that's probably enough Dyson Sphere Program tips and tricks for the time being. If you're interested in learning a bit more about the game, why not check out our quick guide on the prospect of multiplayer in Dyson Sphere Program?

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Ollie Toms avatar

Ollie Toms

Guides Editor

Ollie is sheriff of Guidestown at RPS, and since joining the team in 2018, he's written over 1,000 guides for the site. He loves playing dangerously competitive games and factory sims, injuring himself playing badminton, and burying his face in the warm fur of his two cats.
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