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Generation Next, Part 1: How Games Can Benefit From Procedurally Generated Lore
A four-part series on the future of procedural generation
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Interview: Ultima Ratio Regum, A Generated 4X Roguelike
An Indie Epic
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Generation Next, Part 2: How To Generate A Religion
And politics
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Generation Next, Part 3: How To Create Cultures
From clothing to chair designs...
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Generation Next, Part 4: Procedural Generation's Future
What we hope for
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Generation Next, Part 3: How To Create Cultures
From clothing to chair designs...
-
Generation Next, Part 2: How To Generate A Religion
And politics
-
Generation Next, Part 1: How Games Can Benefit From Procedurally Generated Lore
A four-part series on the future of procedural generation
-
Ultima Ratio Regum Now Generates Castles & Cathedrals
Next major release set for April
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Ultima Ratio Regum v0.6.0 Adds Cities, Fortresses, Coins
To be looked at and not touched.
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YES: Ultima Ratio Regum Dev To Build Worlds Full-Time
Roguelike epic to have a year of full-time development
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DevLog Watch: Trees, Religions, Spaceships
Who Logs The Loggers?
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Interview: Ultima Ratio Regum, A Generated 4X Roguelike
An Indie Epic